A desert scene with dried out ground and some particle grass blades.
<img src="http://1.1.1.2/bmi/fc05.deviantart.net/fs70/i/2013/071/9/6/dry_ground_1_by_dennish2010-d5xule4.jpg" alt="" width="729" height="364" />
Color map:
<img src="http://3dartdh.files.wordpress.com/2013/03/dried-out-ground_col.jpg?w=512" alt="" width="327" height="327" />
Normal map:
<img src="http://3dartdh.files.wordpress.com/2013/03/dried-out-ground_nor.jpg?w=512" alt="" width="325" height="325" />
And this is the Displace map to create the clefts in the ground:
<img src="http://3dartdh.files.wordpress.com/2013/03/dried-out-ground_disp.jpg?w=512" alt="" width="330" height="330" />
Here are the Modifier setup for the ground:
<img src="http://3dartdh.files.wordpress.com/2013/03/modifier_1.jpg?w=243" alt="" width="243" height="435" />
Subsurf Modiefire to subdivide the geometry.
Displace Modiefire to deform the geometry.
Smooth Modiefire for smoothing out the geometry a bit.
Feel free to use my textures for your projects :)
Great work. On each modifier you will notice a apply button. This will apply the modifier to your mesh. handy for the mirror modifier.