The Mayflower

  • March 14, 2013
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: Jeff2207
  • License: CC-BY
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Model of the Mayflower, the ship that took the 'pilgrims' from Plymouth to America in 1620. This is the first ship I've modelled. Several of the reference images that I found all had different colour schemes so this may not be historically accurate. Compete with water pumps and rowing boat. I've divided the ship into seperate objects, and have used subsurf on only the masts and lower hull. Fairly low poly at just under 32000 vertices. The wood textures were made with Wood Workshop. Hope you can find a use for it. Please let me know what you think.


  • BMF profile picture

    As your first ship model, you took on quite a challenge and did a good job.

    I have a couple of minor suggestions.

    I use Wood Shop by Genetica. If I were you, I would tweak the wood to make it a bit more realistic. Wood Shop has many (probably too many) controls to create realistic wood. One of them is the ability to make normal maps so that the seams between the planks have some depth. I'd also weather the wood and make the color closer to aged oak from which it was made in England.

    Secondly, I'd use the cloth physics on the sails and flags with a force applied to make the sails billow more naturally and the flags appear to be waving in a stronger wind.

    But I have to say, nice job overall for your first sailing vessel. Those are difficult ships to model.

    Edited March 14, 2013
  • Roachman911 profile picture

    I agree. I have tried and faild many times but then move on to something else. great job.

    Written March 15, 2013
  • Jeff2207 profile picture

    Thanks for the tips I'll try them out on my next ship.

    Written March 15, 2013