Procedural Rock Setup

  • March 19, 2013
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: annex2nothing
  • License: CC-BY
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Included is a blend file accompaniment to upcoming articles to be featured on regarding how and why I used Blender to accompany and enhance my workflow while working on the recent Lego City Undercover Wii-U title.

<img style="vertical-align: middle; border: 1px solid black; margin: 1px;" src="" alt="lego city" width="640" height="352" />

Specifically there is a procedurally generated rock method for customising the basic rock form and then tweaking the modifiers and textures settings for the result of your choosing. A very similar method was used to generate several rocks in Lego City.


  • Soupertrooper profile picture

    Awesome, I just watched your video and tried to replicate it, This saves so much more time.

    Edited March 20, 2013
  • annex2nothing profile picture

    Glad it was of help, that's great to hear! Part 2 should be coming soon, the same blend file should still be relevant for following along :)

    Edited March 22, 2013
  • 10000bones profile picture

    Thanks for the vid. I got some useful tips from it.

    Written March 27, 2013