This is my vision of Crash Bandicoot, based on my childhoods top games, crash bandicoot by NaughtyDog, and sequels up to Crash Bash.
i got questions from deviant supersonicwilliam about using this model on his own renders, so i decided to share this model with community.[
](http://supersonicwilliam.deviantart.com/)
this is my deviant:
if you use it in any way, feel free to drop me a comment there so i can see your awesome art ^^
Excellent, dl'ed to motivate my son on Blender, and it works :) Not mentioned, but it's even rigged.
hey maluconoblender,
yes your free to use it as you please. :) about rig,i checked it and it´s broken for some reason by default, you can fix the pose by selecting the armature, going in to pose mode and pressing alt+s alt+g alt+r
that basicly resets all scale, position and rotation of all bones, should fix it up
Trying to get the rig to work, but it almost seems locked from any actions, even trying the alt-s r g. Any other ideas? Ill also post if i find another fix =)
The rig is not broken or locked, it's just in Rest Position. 1. First go to the timeline and stop the Auto Keyframe recording. 2. Erase All keys in the Dope Sheet 3. Go to Properties Editor > Object Data Tab > Skeleton > and choose Pose position 4. Then immediately press 'A' twice in the 3D viewa then press Alt+S, Alt+G, Alt+R and save the file under a new name.
this is an awsome model. but im trying to do some animations on him but the rig wont let me move him some how the rig is messed up can you help me :(
I can import the game to unity because i'm making a crash game (We're you're credited for the model) but there's a missing texture, plz help.
Absolutely awesome! I love the original Crash. Might make a small platformer crash bandicoot 2 styled :)