RookieProject - House 01

  • April 06, 2013
  • 1,133 Downloads
  • 9 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: RookieProject
  • License: CC-BY
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Description:

Hello everybody! This is a lovely house which is going to be part of Incanto village within the Rookie Game. It is the very first house to be created and the styles of the villages architecture will be based on this. Modeled by Francisco Anes and textured by Aaron Eads. 216 Triangles. Includes a color and specular map. From: http://www.rookieproject.com/

Comments:

  • 3DHaupt profile picture
    3DHaupt

    looks great

    Written April 06, 2013
  • FayZee profile picture
    FayZee

    Yes, looks convincing at first glance.

    However, the timber in a timber framed house is there for structural support. This means you cannot chop a diagonal to insert a window in the way you have done. The architects had to fit the windows in as best they could. There were several strategies, as you can see if you do an image search on the term "medieval house". For example, you are allowed to break a diagonal if you shore it up with vertical beams either side of a window.

    You could also get away with a bit more overhang.

    Other than that, the model is picturesque and the village will be perfectly realistic if you can bear the above in mind.

    P.S. I'm lucky enough to live in a town with an old fashioned High Street full of half-timbered shops. :-)

    Edited April 06, 2013
  • RookieProject profile picture
    RookieProject

    Thanks for your critiques, I will notify the modeler and texture artist and hopefully we will replace this with a modified version shortly.

    Written April 06, 2013
  • MimingApe profile picture
    MimingApe

    That's a good point. Thank you for the feedback!

    Written April 06, 2013
  • RookieProject profile picture
    RookieProject

    We decided it was best to remove the windows altogether. But we wanted the bottom floor windows and doors to remain the same. A shadow map has also been added.

    Written April 07, 2013
  • FayZee profile picture
    FayZee

    The door could also do with a heftier frame around it. Two stout uprights and a good lintel across the top,as it has a lot of weight to support. This also goes for windows. They weren't short of wood in those days!

    Written April 06, 2013
  • FayZee profile picture
    FayZee

    Thanks for the castle door tutorial on your site.

    Written April 06, 2013
  • sonylisation profile picture
    sonylisation

    This looks very nice! Reminds me of a tudor house with the big overhangs and, in some cases, first floors in stone.

    Written April 28, 2013
  • PoppetMcGimsie profile picture
    PoppetMcGimsie

    Hi -- I adapted this and uploaded to Second Life -- I added inside walls, floors, a fireplace, and a teleporter to move up and down stairs. Also scripted the chimney so smokes comes out (you can see it in the photo) and also scripted door so it opens and closes (sort of). In second life it is incredibly "low prim" -- which is low poly -- most houses are maybe 100 prims, and this one is only 6. Anyhow, thought you'd like to know. There's a picture at my flickr photostream - www.flickr.com/photos/poppetmcgimsie/8693591087

    Written April 29, 2013
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