Here is my futuristic car design. I modeled,textured and rigged this car in Blender. The concept was created by Piotr Kupsc.
First test for a racing game by rocco martino
Test in Arma3 by ThrompTOH
My work in progress time lapse videos: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, Turntable-Cyclesrender
The concept is great, model is quite good, but normal map... again - there's an error on every sigle hard egde! Please learn about "cage" feature and xNormal. You're doing such a great job. Do not waste it with this low quality normal maps!
thank you, I think that is not so difficult.I make a Highpoly obj and a lowpoly obj load it in and hit generate maps done, but this program can do a lot more, have not checked all functions, cool software, i think i will use it be my next object. thanks again :)
No it's not. On lowpoly UV you need to split every hard egde (hard edges only on the border of UV Island - not inside), you need to create "cage" model with EXACTLY the same topology (only triangulated mesh) as lowpoly model and more.
First test for a racing game by rocco martino http://www.youtube.com/watch?v=IkTkAzmdpj8 wow this is so awesome :)
How on Earth did you do that reflection map on the glass???!!!!
I've tried reflection maps before, but it made no sense -- any pointer, tutorials, whatever?