Futuristic Car Staff Pick

  • April 10, 2013
  • 3,656 Downloads
  • 27 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: 3DHaupt
  • License: CC-BY
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Description:

Here is my futuristic car design. I modeled,textured and rigged this car in Blender. The concept was created by Piotr Kupsc. futuristic-car-game-ready

Some cool projects where this car has found a use:

My work in progress time lapse videos: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, Turntable-Cyclesrender

Comments:

  • daren profile picture
    daren

    How on Earth did you do that reflection map on the glass???!!!!

    I've tried reflection maps before, but it made no sense -- any pointer, tutorials, whatever?

    Edited April 10, 2013
  • 3DHaupt profile picture
    3DHaupt

    Okay, I make a quick tutorial about how I generate reflection map.

    Edited April 10, 2013
  • nickbrunner profile picture
    nickbrunner

    Very nice model! Well done!

    Written April 10, 2013
  • GJ2012 profile picture
    GJ2012

    Very nice. Congratulations

    Written April 10, 2013
  • somnath profile picture
    somnath

    Wow! The Concept rocks.Cool Model

    Edited April 10, 2013
  • veti profile picture
    veti

    The concept is great, model is quite good, but normal map... again - there's an error on every sigle hard egde! Please learn about "cage" feature and xNormal. You're doing such a great job. Do not waste it with this low quality normal maps!

    Edited April 10, 2013
  • 3DHaupt profile picture
    3DHaupt

    I think I'll take a look at xNormal, thank you.

    Written April 11, 2013
  • veti profile picture
    veti

    If you'll need any help with that - just PM me.

    Written April 13, 2013
  • 3DHaupt profile picture
    3DHaupt

    thank you, I think that is not so difficult.I make a Highpoly obj and a lowpoly obj load it in and hit generate maps done, but this program can do a lot more, have not checked all functions, cool software, i think i will use it be my next object. thanks again :)

    Written April 13, 2013
  • veti profile picture
    veti

    No it's not. On lowpoly UV you need to split every hard egde (hard edges only on the border of UV Island - not inside), you need to create "cage" model with EXACTLY the same topology (only triangulated mesh) as lowpoly model and more.

    Written April 13, 2013
  • alecfara profile picture
    alecfara

    nice model :) love the rig too

    Written April 11, 2013
  • trifold profile picture
    trifold

    whoa!!! this is off the charts cool!!!!

    Written April 11, 2013
  • Cheshire profile picture
    Cheshire

    Fantastic model.

    Written April 13, 2013
  • ChrisKuhn profile picture
    ChrisKuhn

    Great job, man.

    Written April 13, 2013
  • toepinch profile picture
    toepinch

    Damn I love this design. Its beautiful.

    Written May 01, 2013
  • 3DHaupt profile picture
    3DHaupt

    First test for a racing game by rocco martino http://www.youtube.com/watch?v=IkTkAzmdpj8 wow this is so awesome :)

    Edited May 05, 2013
  • gaztec profile picture
    gaztec

    Its a thing of beauty thanks.

    Written May 11, 2013
  • mgonblend profile picture
    mgonblend

    Awesome work

    Written May 12, 2013
  • Akira_san profile picture
    Akira_san

    Thank you.

    Written June 13, 2013
  • Mork82 profile picture
    Mork82

    excelent

    Written October 19, 2014
  • dunnellonchiro profile picture
    dunnellonchiro

    Excellent!!!

    Written September 13, 2015
  • Jostiuk profile picture
    Jostiuk

    That scene is way better than I could ever do.

    Written October 07, 2017