Hello my friend,
I made this model to test my GLSL experiments and decided to share it with you.
In the alpha channel of the normal maps there is a height map suitable for parallax mapping but I don't know how to apply it on Blender (it seems to only displace vertices)
The constraints are just hints to my physics engine: they are intended to represent a hinge joint between the object and the static environment where the rotation axis is the X axis of the pivot point.
This Youtube video shows the interior of the house
I hope you like it and have a nice day
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