I've been going over some old work and trying to get it ready for a faster production flow than the long render times Cycles was giving me. The results were drop-dead gorgeous but I simply couldn't stand waiting around while my GPU was monopolized by animations for hours or days.
As before, Stagley has sliders for face expression and mouth positioning that are a little crude but which are pretty well suited for mouse-driven machinima (digital puppetry) in realtime.
Additionally this has some neat camera markers you can slide around and duplicate to get different camera angles from part to part. Pull out the subsurf and Stagley should actually be a decent realtime asset...
I don't understand it, but I love it! Really nice work, he seems like a hilarious character. Thank you so much for providing this to the whole community!