A simple human man form, built to the general proportions as illustrated in Stan Lee's, HOW TO DRAW COMICS THE MARVEL WAY. I use this model mainly for laying out storyboards, but it could be used as the basis for a sculpting project or for rigging tutorials.
Ah, thanks for pointing that out. I'll fix it before I rig it. I'm not totally happy with the hands either. The fingers are a bit thick. This is my first Blender model ever and I am still getting used to the modeling tools. I appreciate the feedback. I'll be putting up a similar woman form in a few days and will incorporate your fix, CerFriBar. Thanks.
A little follow up: I just moved the offending vertex to zero on the X axis which fixes the problem. Now, does anybody know if I can replace the blend file after a make revisions, or should I just upload a new version?
Of course you can. Just go to "My Blends", select the blend you want to modify, -> "Manage Files" and there you'll see. Good luck. By the way, your model is very nice.
This looks like its going to be amazing for rigging and jst laying out scenes and stuff.... Gonna download once computer is fixed. THANKS DUDE
https://blenderartists.org/forum/showthread.php?405447-Downloading-and-rigging-a-actor-from-blendswap&p=3090953#post3090953
I rigged this and then got it in the game engine - then made it have accurate armature physics....
Its a good model but little bit small right? But its not problem gj
Overall a good clean topology on the whole body. There is only a minor error on the backside of the neck. Enable clipping on the mirror modifier and then move the edge shown on the screenshot to the x axis to fix that. http://img90.imageshack.us/img90/2258/fixeds.jpg