Robotic Arm rigged and textured

  • April 20, 2013
  • 1,523 Downloads
  • 17 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: MajorNightmare
  • License: CC-BY-SA
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Description:

Been a while since my last post... Testing Blender 2.66, dDo, nDo and Substance Designer. Here's Unity asset I made with the help of dDo. Original TGA's intact, diff, nor, spec, height and reflection map.

ps. Check out Death to the Armatures. After seeing what's killing Armatures, I made a quick armature with empties to get the constraints worked out, then used the same constraints in a proper bone rig. Huge time saver for complex constraints.

Comments:

  • BlenderBoy55 profile picture
    BlenderBoy55

    Thanks for sharing this. Nice Textures and nice rigging! I like how it's low poly enough for games and films.

    Written April 21, 2013
  • MajorNightmare profile picture
    MajorNightmare

    Hey BB55. Longtime...Thx, Still a little high, but good enough to show the power of dDo. http://quixel.se/ddo/ it's incredible.

    Written April 21, 2013
  • BlenderBoy55 profile picture
    BlenderBoy55

    Thanks a lot MajorNightmare! You have been extremely helpful in helping me improve my modeling and textures. Through the tid bits of information you have left behind, I now understand the importance of mesh topology and improving my textures with HDR. Because of you, I have decided to rework my cheetah and other models to improve the mesh topology. Thanks for the new tip and the link to that dDo application. It looks like something i could use.

    Written April 21, 2013
  • MajorNightmare profile picture
    MajorNightmare

    Awesome BB55, glad to be of use. Blend On!

    Written April 22, 2013
  • plaintextures profile picture
    plaintextures

    very nice

    Written April 25, 2013
  • dotalora55 profile picture
    dotalora55

    EXCELENTE TRABAJO.. DISCULPA, COMO HACES PARA SACAR LAS TEXTURAS??, GRACIAS

    Written May 01, 2013
  • MajorNightmare profile picture
    MajorNightmare

    No problem. Muéstrame los resultados.

    Written May 01, 2013
  • yerkia profile picture
    yerkia

    buen trabajo

    Written September 17, 2013
  • Shockednebula4 profile picture
    Shockednebula4

    epic rig.

    Written December 14, 2013
  • dunnellonchiro profile picture
    dunnellonchiro

    A real Robotic Arm would not have those links to one piece of metal to another but it is still a pretty cool blend.

    Written April 25, 2015
  • dunnellonchiro profile picture
    dunnellonchiro

    Very nice.

    Written April 26, 2015
  • bevis0405 profile picture
    bevis0405

    Your process of setting up a quick armature with abgerny empties to test constraints is a smart approach! Rigging can be complex, especially when it involves intricate constraints, so refining it with placeholders first is a huge time-saver before committing to a full bone rig.

    Written November 06, 2024