Replicated this silo object from the Quixel dDo Forum to use a texture testing widget for dDo, nDo, Substance Designer. I mixed in some normals from my Greeble Factory. TGA's intact, diff, nor, spec, height and ref maps. Although I used seperate spec maps, they can be baked as an alpha channel to the diffuse. I'll try posting an example later. enjoy.
yo Lakie! Feels like we are stocking each other. Glad to help. mmmmmm dDo!
Hi Major: Just jumped off the Forum. These will definatly help with testing. Thanks and liked!