this helmet is for a motorcycle / infantry soldier i made. it is going to be in a 3rd person over the shoulder shooter, so the textures are pretty high rez (maybe a little too high rez) but they are almost always in view and up close so its fine.
textures:
helm diffuse, spec, normal, and ao,= 2048
neck diffuse, spec, normal, ao, and bump = 2048
spine diffuse, spec, normal, and ao, = 1024
mask reflection, spec, normal, and ao, = 1024
mesh:
verts = 1084
edges = 2644
faces = 1572
tris = 1884
Very Cool!