I made this painting frame model for an animation im working on. I used 2D picture of the frame from google, made normal, displacement, occlusion and specularity maps from it and used them to make the frame look more 3D and realistic. If you want the frame to look like its made of silver instead of wood, remove the nodes from the Diffuse and Color Mix Shader going in the Mix Shader.
This is a fantastic post! I'm really intrigued by the insights shared here. It's amazing how much depth there is in the topic of https://totobeam.com/cer_fake_site creativity. The way you highlighted https://totobeam.com/cer_fake_site community involvement is truly inspiring. I also appreciated the focus on https://totobeam.com/cer_fake_site sustainability; it’s such an important issue today. Your perspective on https://totobeam.com/cer_fake_site innovation really got me thinking. I believe we all have a role to play in https://totobeam.com/cer_fake_site education and awareness. It’s essential for us to engage in https://totobeam.com/cer_fake_site dialogue about these matters. The visuals were a great touch as well; they definitely enhanced the https://totobeam.com/cer_fake_site overall message! Keep up the incredible work—it’s posts like these that spark https://totobeam.com/cer_fake_site important conversations!
Very nice!