Low poly stone (subdividible)

  • May 06, 2013
  • Blender 2.6x
  • Render: Cycles
  • Creator: mik1190
  • License: CC-0
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|Stone in image is a subdivided version from original one|

Low poly stone/rock (90 faces ) with 4096 px manual painted texture, probably a little overkill(photos by me, no license troubles), so it may be useful even for close up.

Cycles material, to enable bump map use a value like 0.003


  • oldtimer profile picture

    I'm confused with those 23 Mb for this low-poly single object. Anyway, good work.

    Written May 06, 2013
  • mik1190 profile picture

    Thank you! Those 23 Mb are almost all about the png texture. I think you can downsize it with no problems for the UV layout, if needed.

    Written May 07, 2013
  • yerkia profile picture


    Written June 18, 2013
  • pietrociao profile picture

    I'm a total beginner, just finished the getting started videos. Can someone explain me how to make the stone less round and put more imperfection to the surface? Is it something I have to do moving the single vertex or is there a modifier for that? Thanks!

    Written September 02, 2013
  • mik1190 profile picture

    Probably i'm a little late for reply...you can add more imperfections to the stone using modifiers: start adding a 3 (or more, is better) level subsurf, then a displace modifier: you will need to give a texture to the displace, as well as correcting the strenght (0.2 usually is a good start). This can be useful: http://www.blenderguru.com/videos/how-to-make-a-realistic-asteroid/

    Written September 16, 2013