This is my first try modeling some game ready houses with interiors.
Goal was to keep polys, material and texture use as low as possible.
Contains 4 houses with different variation of interior design and textures, all models share 2 simple seamless textures, so they can be switched easily.
Polycount is roughly around 250 tris each house, so you can use a lot of them in your scene and build huge ugly blocky citys, like I show in the screenshot.
thank you so much can i use this for my game if i put you in the credits?
I need buildings with interiors as well. Let me know if you plan on making bigger hollow building complexes because I'm missing this in my game.
game project http://www.tozan35.weebly.com
thanks a lot