These are the Quixel dDo materials converted for use in Blender. If you don't have dDo they won't mean much. (If you don't, go get it... http://quixel.se/ddo/.They) ) .They are used to assign the proper spec and material details for dDo. (Just like color maps in Substance Designer). Bake AO first, with a default blender material. Once you have the AO, start adding the dDo materials. (if you assign them before AO baking, the AO will be tinted, which is undesirable). To use the dDo materials in Blender successfully, you assign them like any other material. Then before you bake "Textures"(not "fulll render") go to color management and set Device Display to "none" and color space to linear. This will ensure the Hex color values are correct in the exported bitmap. dDo will like your pretty little color maps and do crazy things with them. See the "dDo Widget" I post so you can play with in dDo. Thanks for the motivation Wiktor(dDo marketing and artist extrodinare)
wow, this is really great. was just looking to see if there was a workaround, but corrections already made and ready to go, was way more than i hoped to find, so THANK YOU very much
When i open the image in DDO i need to assign each material one by one manually. And some colors are almost the same so they become the same mask in DDO, ive tried this with your included .blend. Im using quixel 1.8 and export as tga
Seeing the same issue, in dDo Legacy as 1.8. from Blender or PS color ID. Just use colors that aren't so similar. Custom colors help since they are spread out better from themselves on the color wheel.
Cheers
Hi Reaper, it should I made it from the Legacy swatches while I was still suing Legacy*. Make sure you turn off color management as described. If not the color's get tinted and smoothed, neither of which is wanted. An alternative to this process is run it through Substance Designer color map generator. Cheers * BattleLord and DDo Widget were made with these materials.
Awesome! This will be really helpful! I hope I can remember all the color management presets 0_0