This is a fast food style double cheeseburger created with Cycles. There is only one photographic texture for the tomatoes. That photo I took of a tomato I bought and sliced. There are a few simple black and white image masks (the Bun gradient, the grill marks) which were created by hand. There is no outside art of any kind in this Blend, and you are free to do whatever you like with it.
I created it over about 4 weeks total, and toward the end relied heavily on feedback from screenshots I posted on BlenderArtists.com. Special thanks to Lancer and Minoribus for catching details I wasn't seeing any more.
The a-Master-Cheeseburger-Empty can be used to move/rotate the entire cheeseburger.
You can append the scene (including lights etc..) as: Scene-Cheeseburger
Or there is a Group you can append of the Cheeseburger alone: Cheeseburger-all
Thanks. The meat was created with a procedural Musgrave multi-fractal displacement texture, and a lot of mixing of Musgrave and Voronoi cells for 4 similar colors. And of course a bit of gloss.
Thank you very much. I was going for realism, and wound up not too far away from it.
The grill marks are wonderful. The melted cheese absolutely realistic.
The tomato slices are the only thing that doesn't convince me. In my experience, tomato slices disintegrate quickly, so I would expect to see many pits and actual holes, as well as juice around the pips.
Thanks. I had a version with actual displacement and it was more convincing. I tried to fake it with a normal map on a low poly mesh, and it's just not as real.
In general, the model is well done. But...but there is too much perfection in the placement of the components of this cheeseburger. All of them are perfectly aligned and that is not good to achieve realism. That is my vision, my modest vision.
If I were to make a realistic scene with it I would definitely mess it up a bit. I was torn between going for more realism and asymmetry, and providing a generic model. I guess I erred on the generic side.
@oldtimer Goodness, haven't you heard all the media hype about fast food promotional photography in the UK press? The photographers would open up the hamburgers and rearrange them to make it look as if you were getting more value for your money. All the filling would be pulled forward and everything would have to be perfect before the top went back on. The photograph had to be appealing to get customers to part with their cash. The furore was because everyone knows that you never get served up what you see in the product image on the wall :-)
Answering your question, I say no. I'm not definitely fond of that kind of advertisement. And that is because I hate fastfood. I must recognize that I misunderstood the main idea of the author of this model since I believed that he was trying to offer a realistic performance and this hamburger is not in this category. Regards.
I was going to mention the same thing here. Most fast food company's such as McDonalds position their products in an almost perfect symmetrical pattern, to make the photo "pop out" at their customers. This is a very well done model, and the only thing that I would really criticize is the tomatoes. If you are going to make everything else look realistic, you might as well go the extra mile. :)
I have a version with much more realistic (but higher poly) tomatoes. I've never uploaded here before. Can I swap out my model for the better one and change the preview image, or is this blend locked in?
You get an 'Editor' badge for updating an existing model (just did this myself).
Make sure to upload a new preview image and set this as the default as it does not seem possible (at the moment) to delete the original preview image.
I hate when they do that! The pic makes it look so good...... and then it turns out, the food looks like crap, and tastes the same :(
Great work thanks for the post... I am most impressed with the Texturing work...
Very very nice, thanks for sharing.
The bun colours don't look quite right to me, also the tomato slices seem a little off.
They seem too small for the cheeseburger (really nice job on the cheese BTW).
Sorry to harp on the tomato slices, but the SubSurf is unnecessary and does no good.
I don't think the problem here is vertices but sharper edges & better use of textures.
Interesting stuff about food photography, I've heard making food look attractive is very hard.
I agree with you. I got burnt out on it and said 'good enough' I may update it. Its the kinf of model that would be interesting to modify. Add some onions, etc.. and sadly the cheese is probably the most convincing.
The subsurface on the tomatoes was left over from when I used a displace modifier, and needed alot more geometry, and shouldn't be there on the normal map version. If I ever update I will go back to displace as they were much more convincing.
Thanks for the explanation. Funnily enough, a national chain (think three arches) avoided this whole issue on their latest posters by posing the tomato end-on but with water droplets on the outer skin. Guess tomatoes are very hard to texture!
Truth is that most cheeseburger shots have the tomatoes tucked in, skin only showing. I kind of felt like that was a cop out though. I really wish I kept my high poly with displace, it was much better. I was going to add water droplets and it kind of got lost in the shuffle. Maybe I'll update it. I'm pretty lazy though.
That gave me an idea... It would be hilarious to remake this burger and have it look how they actually look when you order them. Get really sloppy!
You know a model of food is amazing when it immediately makes you want to eat that food... Amazing work, BlenderAllDay, and thank you so much for contributing this to Blend Swap!
Wow, I'll take fries with this sir !!!!! And a 6-pack of nuggets Thx ! Very good work.
I am not Alan Becker. The lettuce is a pretty simple wavey mesh and a small particle system, just look in the blend. If you have specific question I would be happy to answer.
Ah, :( look up www.alanbecker.net he has something very similar! And what do you mean "a wavy mesh"?
He does have a similar burger. Have you downloaded the blend and looked at it? I think I just made es shapes, extruded them inward and used a solidify modifier.
No, I really don't need it :( Watch his animations they're funny! So what do you mean a wavy mesh?
Hey, finally got around to trying my hand at this :) I did one, but it wasn't that great :( Just finished my other..... and if you like I'll send you a link to it :)
I take no responsibility for this, but it's the perfect burger for the job. https://twitter.com/HamburgerRobot
looks great the only that I dont see mentioned is that the top slice of cheese should be on the meat not above the tomato. it would only melt if the burger was old, thanks for sharing great work.
I don't know if this was my computer but i lost all my progress when i tried to delete the background.
Can not download. Downloading file 68651_Cycles_Fast_Food_Double_Cheeseburger.zip.html :(
I downloaded this to use in a video I'm making as part of my series on youtube (sci-fi adventure series). The difficulty I have with it is that it is not drawn to scale (the burger is about 2M across). When I try to scale it down to a more appropriate 0.055m across, the particle system goes bananas and the associated particles (lettuce and seeds) become way too large. I'm using Blender 3.1.2, so alot has changed since 2.6. Any idea how to fix this in 3.1.2?
Very Well Done. How did you get the texture on the meat?