A regular hallway with a sci-fi vibe to it, the floor itself is made up of a glass layer, a metal grid underneath it and then two big tubes with 4 cords next to each one. The door is pretty simple for the exception of the middle part which is inspired by the Dead Space series' hovering blue lights. It took me a 100 hours to get this result and if i wanted it any less noisier i might have had to wait another 100 hours but here it is nonetheless. LuxRender!
Yeah, I guess, its just that Luxrender crashed on me so I ended up with that noisy picture, and being on a Pentium 4, you do no want to rerender that scene, and also, I didnt use any textures. If you do use it in a game, I'd love to see it :D
100 HOURS? wow.... How good is your setup? I want to know if my machine is faster......
Gah, that render was on my old PC, it was a Pentium 4 with 2 GB of RAM and a GeForce 6600, it could barely boot up
Wow, the picture gives it a bad wrap, but it's actually very well textured and clean. Is it alright if I tweek it a little and add it to my game?