Car cartoon

  • June 24, 2013
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: JulioIsmar
  • License: CC-BY
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this job was done with freestyle to simulate a drawing done with hand.


  • FayZee profile picture

    The crinkled paper is a good texture and the car is a nice hand drawn car. I've downloaded the file.

    But the result shown in the image doesn't look to me like the car is actually drawn on the paper. The outline is too smooth. I would expect to see interruptions in the outline of the car wherever it passes over a crinkle. Also, I can see what looks like a shadow underneath the car, as if it is a 2D plane standing on the paper.

    Edited June 24, 2013
  • JulioIsmar profile picture

    when i did this job i don't thought in this question of the interruptions in the outline and about the plane i not understand because does not have any drawing in the texture.Thank you for the tip i will remember of this in the next job with freestyle.XD

    Written June 24, 2013
  • FayZee profile picture

    Ah yes, I see the problem. One solution would be to capture a freestyle render of the car alone, with transparent background, then import that back in as a texture.

    But to get the outline interruptions, you would have to shrink the car texture against the crinkled paper, and therefore the paper would have to be a plane with physical crinkles in it.

    It could be an interesting exercise.

    Written June 25, 2013
  • FayZee profile picture

    Unless of course that is what you intended - a slightly translucent cut-out of a car - in which case, I would say you succeeded pretty well and it is just the description that was not clear to me.

    Written June 24, 2013
  • prof-2004 profile picture

    I like the car molel to use in my animations ^_^

    Keep up the good work.

    Written June 25, 2013
  • masaood profile picture

    good job

    Written August 29, 2014
  • ZaNNoZa profile picture

    Super job

    Written July 24, 2016