Made this with alpha brushes in zBrush. Only modeling was the box I made and uv mapped in blender then baked it down in xNormal after detailing. Did the color/glow with GIMP. It has a back but the peripherals aren't accurate, it's passable unless you stare at it. Setup with Blender Materials so can easily move to BGE. Hope you like them. The Z is for Zirome not zbrush btw :D
Had Normal maps reversed, fixed it :D They should be set to -0.07 in the new file let me know if they aren't.**
How does Maya compare to blender? I have always wondered what Maya is like.
They render pretty nice btw. Should be able to use them outside of BGE. I didn't spend a lot of time lighting the pictures.
Had a question maybe somebody could answer too. When I used to work with Maya I would use cleanup or w/e and it would triangulate all the faces. Not always sure why I did it, but it seemed common practice. What does BGE prefer?