Rubber Duck

  • July 07, 2013
  • 3,977 Downloads
  • 43 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: mStuff
  • License: CC-0
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Description:

Materials made for rendering in Cycles. Low-poly modeling, requires subsurf modifier. Most colors are generated as vertex colors, bake to texture if necessary

All my models are CC-0, I appreciate getting credit for my work, but you decide if you want to give credit or not!

Comments:

  • FayZee profile picture
    FayZee

    Cute. Appreciated.

    Written July 07, 2013
  • prof-2004 profile picture
    prof-2004

    :D

    Just great!

    It was exactly what i needed to make and surprise animation to my 2y son!

    Keep up the good work!

    Written July 08, 2013
  • BlendEyes profile picture
    BlendEyes

    I love it! thank you so much for sharing this with everyone, it's a great model.

    Written July 08, 2013
  • Walid Shouman profile picture
    Walid Shouman

    thanks for the model ^_^ http://youtu.be/bkQrHOj5Qlw

    Written August 06, 2013
  • chamofmaking profile picture
    chamofmaking

    Perfect

    Written March 05, 2014
  • RainbowLauncher profile picture
    RainbowLauncher

    Looks great in my new pp ;)

    Written January 17, 2015
  • RainbowLauncher profile picture
    RainbowLauncher

    https://secure.gravatar.com/avatar/5edea3d1f2b164c68d5df09866af4071

    Written January 17, 2015
  • mastertuts profile picture
    mastertuts

    doesn't work.

    Edited February 18, 2016
  • darthvader1 profile picture
    darthvader1

    Awww, So Cute!!

    Written April 01, 2016
  • eray profile picture
    eray

    SoOOoo cute I had to put it in my basketball app with nice queek sound on it xD Hope you like it:

    http://tinyurl.com/hhkk2xh

    Even if it looks simple I don't think I could make it that cute. Keep up the good work!

    Written April 25, 2016
  • Slloom profile picture
    Slloom

    Thanks much friend

    Written May 17, 2017
  • mogspls profile picture
    mogspls

    Looks great ;u;

    Written March 17, 2019
  • 0o00o0oo profile picture
    0o00o0oo

    Hey, thanks so much for the model! An anamorphic version was 3D printed and used in a Zach King video here: https://www.youtube.com/watch?v=Ti-G0U4Wnjg

    Written March 22, 2019
  • Tozan profile picture
    Tozan

    Its a nice model but, leave the Toolbars in the windows if you remove them It makes it much more harder to try to export out the model.

    Written April 13, 2019
  • Tozan profile picture
    Tozan

    Ok So how do we delete F Curves baked to sound after they been baked? I just want to remove those yellow wavy fcurve lines, plus your model, your tool bar windows were removed, so it took longer to export it from Blender.

    Written April 13, 2019
  • Andre2018 profile picture
    Andre2018

    Hey! So ive made something with this : https://vimeo.com/350804841

    Written August 23, 2019
  • maco100 profile picture
    maco100

    Hi, can you tell me why i cannot export a frame which is transparent ?

    Written April 12, 2020
  • GATO GATO profile picture
    GATO GATO

    MUY BUENO AMIGO

    Written May 21, 2024
  • fotbal25 profile picture
    fotbal25

    Great post! I really enjoyed your insights on the topic. Your points were well-explained and thought-provoking. Looking forward to more content like this. Keep up the good work!

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    Lawana Cardenas

    The bike light set is super bright, bike headlight and the USB charging works perfectly. Definitely worth the price.

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  • business_live profile picture
    business_live

    These Cycles-ready materials are really handy for low-poly modeling, and I appreciate the flexibility with vertex colors and CC-0 licensing. While experimenting with them, I like to take a short creative break using OnlineTool to quickly generate mockups or small utilities. It’s a simple and practical way to stay productive between modeling sessions.

    Written September 26, 2025
  • business_live profile picture
    business_live

    I love the flexibility of these Cycles materials and CC-0 models—they make experimenting with colors and textures much easier. When I need a quick mental reset, I enjoy playing word games at Outspell App . It’s fun and helps me refresh before returning to more detailed 3D work.

    Written September 26, 2025
  • business_live profile picture
    business_live

    The models and materials for Cycles are impressive, especially how well they handle low-poly designs with the subsurf modifier. Between rendering tests, I check the current time or schedule tasks with Timestamp. It’s a small, useful tool that keeps me on track while working on creative projects.

    Written September 26, 2025
  • business_live profile picture
    business_live

    These low-poly Cycles materials are really handy for modeling, and I love how flexible the vertex colors are. While testing textures, I like to use Pantalla Negra , a sleek black-background online tool site—it’s perfect for focusing on tasks without distractions and complements my workflow nicely.

    Written September 26, 2025
  • business_live profile picture
    business_live

    While experimenting with low-poly Cycles materials and vertex color textures, I sometimes take a break browsing local resources. Huarentie is a great Chinese classifieds site where I can check out community listings and stay connected with useful services, making it a practical complement to my creative workflow.

    Written September 26, 2025
  • business_live profile picture
    business_live

    Really love how you kept the models CC-0 — that kind of openness makes it so much easier for small game developers to experiment and learn. Using vertex colors before baking is a clever way to keep things lightweight. This approach actually works great for browser games like baseball game, where performance matters a lot.

    Written October 08, 2025
  • business_live profile picture
    business_live

    This is a super helpful explanation about low-poly modeling and rendering in Cycles. The subsurf modifier technique gives clean results without making the files too heavy. It’s the kind of optimization that really improves gameplay experiences on sites like football bros online

    Written October 08, 2025
  • business_live profile picture
    business_live

    I really appreciate that you shared these as CC-0 — not everyone does that. The vertex color method is smart and keeps everything flexible for different uses. I’ve noticed that well-optimized assets like these can also make functional sites like concrete calculator load faster and feel smoother.

    Written October 08, 2025
  • business_live profile picture
    business_live

    Great tip about baking vertex colors into textures — it keeps things fast without losing detail. For simple games and puzzles, that’s a big deal. Sites like chiikawa puzzle game really benefit from this kind of lightweight modeling.

    Written October 08, 2025
  • business_live profile picture
    business_live

    I really appreciate that these models are CC-0 and optimized for Cycles — low-poly with vertex colors makes them super easy to adapt. This kind of setup is perfect for fast-loading online games, just like royaledle.co, where keeping assets lightweight really improves the player experience.

    Written October 08, 2025
  • business_live profile picture
    business_live

    These low-poly, Cycles-ready models are great for quick visualization and testing. They remind me of tools that make precision easy, just like online ruler, where accurate measurements and user-friendly design really help get things done efficiently.

    Written October 08, 2025
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  • business_live profile picture
    business_live

    Thanks for sharing these models! The low-poly style with vertex colors is super versatile, and it’s great that they’re CC-0—makes experimenting much easier. While testing some of these in Cycles, I took a short break with <a href="https://cupcakes2048.org">2048cupcakes</a>. Combining cupcakes is surprisingly strategic, and it’s a fun way to give your brain a quick refresh between modeling sessions.

    Written October 23, 2025
  • business_live profile picture
    business_live

    Thanks for sharing these models! The low-poly style with vertex colors is super versatile, and it’s great that they’re CC-0—makes experimenting much easier. While testing some of these in Cycles, I took a short break with 2048cupcakes. Combining cupcakes is surprisingly strategic, and it’s a fun way to give your brain a quick refresh between modeling sessions.

    Written October 23, 2025
  • business_live profile picture
    business_live

    Thanks for sharing these models! The low-poly style with vertex colors is super versatile, and it’s great that they’re CC-0—makes experimenting much easier. While testing some of these in Cycles, I took a short break with 2048cupcakes. Combining cupcakes is surprisingly strategic, and it’s a fun way to give your brain a quick refresh between modeling sessions.

    Written October 23, 2025
  • business_live profile picture
    business_live

    These low-poly models are perfect for quick prototyping! The vertex colors make them easy to customize, and baking to texture is a nice tip. If anyone wants a break after rendering, sprunky is a fun way to relax.

    Written October 28, 2025
  • business_live profile picture
    business_live

    Love that these models are CC-0! Makes experimenting in Cycles so much easier without worrying about licensing. After a long modeling session, I like to unwind with a few rounds on FNF online — it’s surprisingly addictive!

    Written October 28, 2025
  • business_live profile picture
    business_live

    The combination of low-poly and subsurf-ready geometry is great. Perfect for animation tests or game prototyping. While tweaking materials, I often play wordle unlimited unblocked to give my brain a little break.

    Written October 28, 2025
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