Training target made for Open Dungeons (open source Dungeon keeper clone) and AgentKeeper (its brother-in-arms project) , 260 vertex, 229 faces, textured, with normal map, ambient oclussion(already applied to texture), specularity map and animated:
1-30 Right target rises
31-45 Right target goes down
46-75 Middle target rises
76-90 Middle target goes down
91-120 Left target rises
121-135 Left target goes down
138 All targets up - Still pose
All textures packed inside .blend;
Used Rusted metal textures done by Poss from here:
http://opengameart.org/content/rusted-metal-texture-pack (CC-BY 3)
Bark texture by Bart:
http://opengameart.org/content/5-tiling-bark-textures (CC-BY 3)
If you use it, please drop a word, i like to see my stuff being used, constructive criticism is also welcome.
Thanks BlendEyes, im working on two more models, will post them when they are finished
Can i use this model in my game? Im asking because you need to pay for my game if you wanna play but can i use this great thing?
Very cool, and perfect for a game! Thank you for sharing this, it looks very useful for an early-game tutorial or just some target practice in a fantasy game.