Fantasy Training Target

  • July 13, 2013
  • Blender 2.4x
  • Render: Blender Internal
  • Creator: Danimal
  • License: CC-BY-SA
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Training target made for Open Dungeons (open source Dungeon keeper clone) and AgentKeeper (its brother-in-arms project) , 260 vertex, 229 faces, textured, with normal map, ambient oclussion(already applied to texture), specularity map and animated:

1-30 Right target rises

31-45 Right target goes down

46-75 Middle target rises

76-90 Middle target goes down

91-120 Left target rises

121-135 Left target goes down

138 All targets up - Still pose

All textures packed inside .blend;

Used Rusted metal textures done by Poss from here: (CC-BY 3)

Bark texture by Bart: (CC-BY 3)

If you use it, please drop a word, i like to see my stuff being used, constructive criticism is also welcome.


  • BlendEyes profile picture

    Very cool, and perfect for a game! Thank you for sharing this, it looks very useful for an early-game tutorial or just some target practice in a fantasy game.

    Edited July 13, 2013
  • Danimal profile picture

    Thanks BlendEyes, im working on two more models, will post them when they are finished

    Edited July 15, 2013
  • YellowPanda profile picture


    Edited August 12, 2013
  • LasseHuber profile picture

    Can i use this model in my game? Im asking because you need to pay for my game if you wanna play but can i use this great thing?

    Written June 12, 2015