High poly (500k) shipyard crane model. I didn't include textures because model is auto unwrapped and it defies the idea of optimized texturing ;)
Nice model. ONe thing... the mesh has a solidify modifier which is doing weird things. So I got rid of those and added an edge split modifier - or - it could work with flat shading instead of smooth as it is almost all straight edges.
Oh, I forgot about it, sorry. I had it printed hence the solidify, I must have missed it while preparing the file.
You printed it on a 3D printer? Can you, please share photos and some tips?
I build 3D printers and make animations of cranes you can have a look on my profile https://plus.google.com/u/0/+ShaukiB/posts and planing to 3D print those machines one day