Simple skull and teeth with displacement and color maps modeled in Blender and sculpted in Zbrush. Scene is setup for render in Cycles. Enjoy!
Thanks Edgar! Yeah I only included displacements because cycles doesn't support normal maps yet, I should have included them anyways though. You can download theme from here though:
http://dl.dropbox.com/u/16257863/Nomal_Maps.zip?dl
There were 4.876 million polys at the highest sub level for the sculpt. Thanks
Hey! ColeHarris say if i wanted to use this model in one of my videos on youtube would i just need to credit you?
It's CC0 - no attribution required (not my model, just answering as a courtesy for others).
If you're using it in a video, it's always good to give the creator credit or at least let them know where possible.
"Simple skull and teeth with displacement and color maps modeled in Blender and sculpted in Zbrush. Scene is setup for render in Cycles. Enjoy!" this is not simple This is epic! Btw can i use this to make the Crystal Skull!
Thanks Dannyryu! Yeah go ahead and use it for whatever you want.
Happy Blending!
hi, bandwidth used up? won't let me download it. is there another way to get this? thx
Hi guys thanks for all the great comments! Just wanted to let everyone know that when I setup this scene I was using an older version of cycles so some things wont work properly in newer versions (normal maps for example). I'm currently working on updating the blend so that everything is compatible with the latest version of cycles (2.61rc1) and will upload an updated blend as soon as I can. I'm also working on creating a scene for render with blender internal and will upload that as a separate blend as well. Thanks again for all the great feedback!
now that is what i call a brilliant model, it looks very realistic, good job!!
I'm trying to simulate a pile of skulls using this model, but it won't show up in the game engine. Any ideas?
I'm trying to set this skull up in a scene, but it won't render with it's given materials. All I get is a glossy skull, basically. None of the normal maps or diffuse mapping is working. Any clue as to why? I've used a pre-BMesh and post-BMesh Win7-x64 build of 2.62, and I get the same results regardless.
You have to save the images from blender to your harddrive before it will work and reload them into the node editor to work.
Very realistic and incredibly detailed. If I ever need a skull for something, I know which one I'm using!
Used it in this animation I did as a personal "for-fun" project: http://www.youtube.com/watch?v=sQyvdvZuUjU
This maybe a silly question, but does anyone know why the skull looks pink when I render it in Cycles? I have had this problem with other blend files from Blendswap. Could someone please let me know what may be causing this.
"You have to save the images from blender to your harddrive before it will work and reload them into the node editor to work."
Hey guys, how you do that ? because I am a newbie... ;)
Open the packed .blend, go into "File"-->"External Data"-->"Unpack Into Files" and select where you want the textures to go. You may have to go into the Cycles nodes and point to the new location, but that's about all you'll have to do.
Works perfectly for me @hfloresu, see it this helps. http://www.blendswap.com/issues/
I think this file is broken in newer Blender versions. I'm getting a matte black skull. Nothing like in the preview image. The textures are packed and the node setup looks correct to me.
I have the same issue in Blender 2.64... textures are not showing its purple.
@Demian @Hrafn, works fine for me in 2.64a. Not sure what the issue is on your side.
wow. Just wow.
How many polys is this? 40k, unlikley... 400k?
Awesome model, I used it here: http://aad345.deviantart.com/art/Almost-There-BTTB-348497343?q=gallery%3Aaad345&qo=0
Great work, added to the Game Over screen of my Oculus Rift App SpaceWar.
as my very first full animation render was drawing to a close (short youtube intro) I decided like im sure many of us do it was missing something. this is it. Hope i can make my idea come to life with this because people need to see this model man. amazing work I can only dream to be half this artistic one day!
I am totally amazed by the quality of the model and its lighting. It's a blend file which I can learn so much from. What a great work you have here. Thank you very much.
Another little use for your skull, in this render:
<http://blenderartists.org/forum/showthread.php?357301-Naughty-or-Nice&p=2781230#post2781230>
thanks for all your work.
Hey,
Great work, man. I'm using it on my model of the War Rig from "Fury Road" :
https://www.facebook.com/345392525548878/photos/a.827187140702745.1073741897.345392525548878/829499653804827/?type=1
My new model of the War Rig from Mad Max uses your sulls on the front :) Check it out!
Best skull i' ve seen!! Eliminates any thoughts of attempting one of my own, thnx a lot brother!
Thank you for your generosity in sharing your model. It looks great.
Great model man, thanks so much! Topology is awesome, everything looks so good! I made this little scene with your model https://www.artstation.com/artwork/V46bg
Great model, I would like to know how did you generate that texture? I need to model a horse skull, and I don't know how to create the material. Thanks.
Hoi ! I have aquestion - if i use your model as a refrence , but majorly alter it, should i still give you credit?
Hey, thanks for the awesome asset! I used your skull in creating a throne here is the link and thank you! https://web.facebook.com/KSalaarZH/photos/a.1274418149260633.1073741829.1257996527569462/1352738481428599/?type=3&theater
Thank you for releasing this as CC-0. It opens up more usage possibilities!
Permission to use and reshape the mesh into a demonic figure for a live action short I am doing? Ill give you credit and a link to your channel.
As a CC0 - someone else could have claimed it. I wonder if the BlendSwap staff have addressed this?
Hey, thanks so much for the model! An anamorphic version was 3D printed and used in a Zach King video here: https://www.youtube.com/watch?v=Ti-G0U4Wnjg
Puedo utilizar este modelo para una animacion con futura destinaciĆ³n YouTube?
Made this render with the model: https://twitter.com/BlenderUnit/status/1327643151432036353 Thanks for the great share!
Thanks a bunch , can you please upload the maps again the link of dropbox is not working .. if you have them ofc i see its since 2010. i guess it was a pain in the a$$ i render it on 3060 ti and was butter smooth but with your setting on CPU i can only imagine, how hard it could have been perfect work anyways
Thank you very much for this fantastic model :)