I have been tweaking this one for a while, but I believe it's ready for prime time.
Lots of parts, but all are named. Wheels are instanced groups, and the cab is the parent for the whole thing. I left the mirror modifiers in place, and the text as text objects for easier editing. Video shows a WIP - added a few more details after seeing the 360 view (although I could continue tweaking forever).
Update- I did do a little tweaking as I created a rig for this, err, rig. The new, blue model is pending as of this edit.
https://youtu.be/O4fxHkGXTAU
Hello,
I will be using your peterbuilt model (Semi.Blend) for an animation that may be posted on youtube. Is there a specific method you would prefer I use to give credit to you as the artist? a link in the memo, or mentioning that you created the artwork?
First, thanks for the interest in my work. As for attribution, a link to this page or my profile would be excellent and greatly appreciated!
It may be a coincidence, but only just yesterday, in response to a [question] (https://www.blendswap.com/questions/view/2758) on BlendSwap, I took this model and tried my hand at rigging it. The [model] (https://www.blendswap.com/blends/view/90740) is currently pending.
I'm sure I could do better, so I'm certain someone else could do much better. I'ts the same basic truck with a couple additions, but has more polys since I applied a bunch of modifiers. I also changed the color so I could tell them apart.
When I select everything and move it to another place in the scene, the axles and tires change position and are no longer positioned in their original place, how can I make all the objects stay in place when I move them within the scene ?
Thanks for the awesome model! I used it at my last photo. You can go see it at my ig page: @Lamapaakkonen. :)
Great! Thanks.