Eye I made using photo references and SSS, the point was to achive a good result without using too much refractions (because noise)
Ha! I can do that by typing! Watch this: ? See how fast that was? XD
P.S. I'm just kidding. Cool model.
Hi! First of all, very nice looking work, I love it. And secondly, I have a question: I've been using Blender for little more than a year, and I'm still new to it in many ways. I just "discovered" cycles like two weeks ago and it blew my mind. Whatever, to make it short: I downloaded your eye, but when I add it to a character, I can't get the materials to work right. Now, I discovered that the problem comes when I change the scale of the eye. So my question is: Is this supposed to happen? Is there a way to alter the material so that it looks fine when the object is scaled down? Or must I scale everything else up? And sorry to make this even longer, but... I found that scaling everything up solves other issues I've been having, however, some objects dissapear from my scene when rendering because they get out of the camera limits. I found a way to increase the camera limits, but I'm not sure if everything must be really so big to work... Sorry to bother and maybe overweight you with a detailed explanation of my problem, but if you could provide me an answer I'd be really thankful.
When you scale up an object you should press control+A to apply the scale. This puts the scale back to 1.
Thank you so much
Remixed a bit and made this, if you don't mind: https://www.deviantart.com/freezychanmmd/art/The-Twins-754693112
If these eyes were colored like the geometry in the game Geometry Dash World, it would be much more beautiful.
Amazing! Cheers, washington foundation contractor foundation repair
Didnt download it, but is this all procudural? It would be awesome. Nevermind - this is awesome, too!