Eye I made using photo references and SSS, the point was to achive a good result without using too much refractions (because noise)
Didnt download it, but is this all procudural? It would be awesome.
Nevermind - this is awesome, too!
no, it is not procedural.
realy good lookin eye
Really nice . Thanks
Ha! I can do that by typing! Watch this: ?
See how fast that was? XD
P.S. I'm just kidding. Cool model.
Looks good, I will try it later, thanks for sharing.
Really looking for this Thanks Dude!
What a lovely eye!
Hi! First of all, very nice looking work, I love it. And secondly, I have a question: I've been using Blender for little more than a year, and I'm still new to it in many ways. I just "discovered" cycles like two weeks ago and it blew my mind. Whatever, to make it short: I downloaded your eye, but when I add it to a character, I can't get the materials to work right. Now, I discovered that the problem comes when I change the scale of the eye. So my question is: Is this supposed to happen? Is there a way to alter the material so that it looks fine when the object is scaled down? Or must I scale everything else up? And sorry to make this even longer, but... I found that scaling everything up solves other issues I've been having, however, some objects dissapear from my scene when rendering because they get out of the camera limits. I found a way to increase the camera limits, but I'm not sure if everything must be really so big to work... Sorry to bother and maybe overweight you with a detailed explanation of my problem, but if you could provide me an answer I'd be really thankful.
When you scale up an object you should press control+A to apply the scale. This puts the scale back to 1.
Thanks , verry nice
Thanks a lot
ESTA INCREIBLE !!! GRACIAS POR COMPARTIR
Thank you so much
Remixed a bit and made this, if you don't mind: